Minijam


I sincerely want to include more minigames besides the shot em up, between the ideas was reation game with a single button to hit a palm and cath what fall,  a climbign and dig treasures in a wall, a variation off the defence minigame, where you have to open chest.

Itself this is a old idea i recycle, a lemon colored dragon that has acid breath and were the game mechanics change between minigames, but it each i try to make a protoype i lack a core to join all up and never even make a image for it. 

The Greed limitation work really well with it, the dragon has a propource get Treasures or gold, on top of it to adjust to it. Get money unlock power up(like a level up),  thought only  can implemneted one(a life increase), I think to make using a buy button but go counter the limitation, for the other side there is the coin bag, it has a limit but not of collection instead of greed if you get more that said limmit it you gonna recibe a debuff in the shot em up game.

Parallel to this is the cave atack. you have a bar that  fill  with time when full unlock the "cave defense" minigame, you can continue collectiong gold in the shoit em up but you loss gold over a fixed amount of time

Respect this i discard a upgrade of size to the money bag, a debuf in shot range, increase the strenght of enemies the bigger the bag( and the gold stored in the cave defense), i can't add  for time question.


PD: this is the second Pocket Game i made for a minijam(and overall), there are a series of, small game i want to expand and publish. Annd made a now pocket version, in this case one that instead of have several minigames you gonna have a overworld in a simulated mode 7 of snes

In any case thank to give a shot to this game Any feedback is welcomed!!

Files

Lemon-dragon-pocket-minijam-151.exe 66 MB
Feb 05, 2024

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