Version 0


Made for #minijam 184 BIRD, with the limitation  Under a minute

there is a while i don't join one, i was pretty just on free time. I take this more to relax and have some fun, so i not overthinked much I went for a clasic platformer time atack based in a  Super Mario Odissey capture, simply because i see a video of the

I recycle code of previos projects the shadder and music sigleton are from PocketCrabAtk , there is a time i have been with the idea of toy with the change color mechanics, here is only a visual effect that change in game making each run particular, thought that it maybe next time i tie it to game mechanics, making certain elements behave in diferent ways in function to the color

To add complexity the game hold 2 index that point a position in and array with all the shadders to maintain constrast, they never can be set in the  same shader.

Files

BirdFall.exe 93 MB
22 days ago
minijam.zip Play in browser
22 days ago

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